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:icon00angelicdevil00:

Artist's Comments

EDIT: I hardly could sleep after the comments & critiques on those awful mountains on the right, so I just had to fix them =| :D
I hope it looks better now...
Thanks for your help!

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Another totally random high-poly (52 820 272 422) scene ...though I think I've never made a scene with these lighting/atmospheric effects; the sun has just begun to rise behind the camera =D

Rendered in Vue 7.5 Infinite
Clouds: AsileFX

Thanks for viewing! :)

Comments


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:iconnukeation:
Oooh, you stole my title!! :D

Nice. But I think the mountain in the front/right looks out of place compared to the rest of the scene.

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:iconrandom007:
Cool though the mountains on the right are a touch jiggly! The eco system is stunning in that light!!!

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:painter: Devious trick to get more pageviews [link]
:icon00angelicdevil00:
Thank you! Yeah, standard terrain editing is something I really should improve...duh :D

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When we least expect it,Life sets us a challenge to test our courage and willingness to change;at such a moment there is no point in pretending that nothing has happened or saying that we are not ready.The Challenge will not wait.Life does not look back.
:icon00angelicdevil00:
damn I'll kill that mountain!!! :furious: :XD: will I ever make a scene without screwing something up?? :XD: btw what do you mean? How should they look like?
lol btw THAT'S why the title was so familiar :XD: ...I even thought maybe I gave a title like this to one of my old deviations :D

--
When we least expect it,Life sets us a challenge to test our courage and willingness to change;at such a moment there is no point in pretending that nothing has happened or saying that we are not ready.The Challenge will not wait.Life does not look back.
:iconeradra:
I simply love it!
And I didn't notice anything about the mountain until I read the comments ... so it cannot be too bad, the overall impression is wonderful :)
:iconrandom007:
Vue's built in mountain fractal isn't very interesting. I would suggest creating a procedural terrain with a terrain fractal, increase the resolution to 512 or so, then convert it to a standard terrain. You can run out of memory quite easily with more than 1024 resolution standard terrains so procedural ones, whilst taking much longer to render, often produce better results with less chance of memory meltdown... (I have 8GB these days and the difference between that and the 3GB I used to have is: hardly any crashes and free resources hovering, always, around 60%-80%; no need to restart the program to regain resources. Seems the developers only really cared about 64bit systems with a heap of memory (which is stupidly cheap at the moment). Oops, a bit off-topic!)

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:painter: Devious trick to get more pageviews [link]
:iconrevesburger:
a sunset with the sun out of the pov?? really good :)
i like the sky colours... very different from what you use to render ^^
i like the shadow on the right :aww:

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:iconmytharcana:
Pretty nice scene with a great amount of depth and with a rating of 52 billion polys, this must have been fun! How long was the render time and on what setting? I usually make my own terrains from scratch, but there is definitely an art to it that I have not mastered yet. Sometimes it works, other times it doesn't...and I find that lighting affects everything in Vue differently and create this challenge. You can get a character to look perfect while the setting suffers and vice versa. It's definitely a balance game and one that can be tedious. This came out great, though...I really want to use infinite terrains!!

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:iconpriteeboy:
Speaking of titles, I have a peice I'm making for an art-pack on another site that I can't submit until it's released, going by the same title :lol: but mine will take that title literally and now I'll keep you in suspense by not saying any more ;)

I like how the effects of light decay are evident on the mountains, you can see how they are redder in lower areas where the sun is only just starting to hit them :)

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*priteeboy - proud founder of ~The Worst Artists on dA club! - take a look, have a laugh :pointandlaugh: :|
:iconnukeation:
Well, it looks like one of those Eran Dinur like terrains - a standard "default" terrain, stretched vertically, then tilted a little. There are too many "spikes"/protrusions. A large scale mountain in such an area would be more softer because of the snow (?) and the fluvial erosion. If you replace it with a more believable terrain, I think the piece will look terrific! :)

Btw, the shadow on that mountain looks very "square" - that was the first thing I noticed in the thumbnail. Not a big deal, but kind of screws up the perception sometimes.

Oh, and I hope you're not doing a follow up piece called "Nightfall" :XD:

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June 11
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